Across the Sheldomar Valley
When our story begins it is Watersday the 5th day of Flocktime in the Common Year 578. Luna was full last night, and Celene is waning, she’ll be new in 10 days.
Our heroes, some are old friends, others are new acquaintances have gathered in Saltmarsh.
The mystery of Trithameus’ Manor solved.
A peace brokered with the lizard men and an arms deal set up.
Brock Tinderforge’s downfall.
A meeting with Gilbert in Singleton.
The exploration of the Lost City of the Five Tribes of Kalzar.
The retrieval of the Chalice of Kalzar.
A journey to Niole Dra.
A visit to the Temple of Pelor.
The Alchemist Tamlin.
Rodger and Creed lose their ball.
Hagbard the Red Mage and the National Academy of Magic.
A meeting with Gilbert’s Society of Goodly Gnomes and Friends.
An encounter with the wizard Ramojes.
Setting off on the journey to Gnome.
The dragon of Laketowne and the return of Ramojes.
A grateful cyclops.
Ienold, village of zombies.
A bar brawl in Hammerford.
A feast in Grebe.
Fetching the Chimera for Da’Hal
A couple of jobs for Albert.
A stolen bag and the Temple of the Glutton.
The discovery of a cyclopsian race of dwarves and their mithral mine.
The Demon in the Map Room.
The Lady was slain.